Dino Hazard Progress?

I was browsing Reddit during some down-time earlier tonight, and I came across a game that was being promoted in the GameDev/Unity section called Vaccine. It's basically a Resident Evil clone, but takes the interesting idea of a randomly generated building wherein you must find a Vaccine to cure your teammate lying sick in bed.

Since I'm in the middle of making a ResidentEvil/DinoCrisis style experience myself, I thought this would be a good opportunity to see what another solo indie developer is doing, and see their interpretation of this sort of experience. Weirdly enough, the guy has used the exact same royalty-free music track as I have in my trailers for Dino Hazard, and he looks as obsessed with the PS1 low-poly/glitchy art-style as I am! Maybe he's seen Dino Hazard on indieDB once when it was in the top 10 games looked at for the week. Quite possible.

Nintendo Developer Application Submitted

For anyone that knows me even slightly, you'll be aware that I have a Playstation 4, and I used to be an Xbox 360 player. These days, I'm pretty much exclusive to the PC, minus a few exceptions like Final Fantasy XV and Destiny, that I can only play on consoles. So to mention that I've applied to become a Nintendo Developer, might throw some people off. I've never mentioned Nintendo as a platform I play games on, so why the sudden interest?

So What Got Done?

Don't despair, I have yet to vanish. We're beyond apologies for my lack of activity, but in all honesty, I'd rather be hard at work than spending time updating my blog right now at least.

That Virtual Novel project I joined up back a few months ago? I've gotten some work done. I've signed a preliminary contract that'll have very limited involvement from me right now. Obviously the details are private between us, but basically I've agreed to create an American-style diner for free to begin with until we have further discussions. I'm doing the work for free because it gives me a chance to pad out my portfolio, whilst being accountable to someone else other than myself. It also gives me a chance to prove myself for getting myself involved further with the project. Here's some screenies:

Finally, An Update! [June 21st 2016]

After being away from my website | blog for nearly 2 months, this is the part where I stumble in with a bunch of excuses and crack some crummy joke like "Oh hey, I'm still alive by the way!", but in actuality, I've been quite busy!

So as much as I'd like to give the usual song and dance that most bloggers | websites do when they disappear for a while, I can't actually poke much fun at my situation, because when I look back at the last 2 months since my April update, a lot has happened. Rather than try to convince you of my work ethic, I'd rather just refer to the bullet point list I made in another blog entry, where I list my goals | objectives for the year, and talk about which ones I've completed, or am in-progress with:

April Update [April 19th 2016]

 

Hello once again everyone.

Apologies for not updating the website in over 2 weeks, despite what I said before about having a productive two weeks to sort things out and add a lot of content in general!

Because of my short absence, I've not informed you all on my latest piece of news, which is I'm currently on a month trial with an online gaming publication website called GameSpew. We deal with game reviews, previews, and articles mainly. Currently, I'm 2 weeks into the process, which is why there's been a 2-3 week gap between now and the last time I updated this website.

First Post Using My New Website

To those that have followed me through various social media outlets and my previous blogs; thank you, and welcome to my new home!

Blogspot was my home for a good 2 or 3 years, and it served its purpose well. As my work has progressed however, I've found myself wanting more than just a blog to place posts, and desire more control over the design and layout of the website. I want to move away from the tile based blog designs that the websites I've been using up until this point have enforced.

The biggest reason however, was the fact that my development as a professional has been steadily improving, to a point where I couldn't justify having a 'blog' as the main platform for my online presence | persona. I need something more polished, varied, and centralised.

I've also changed the manner in which I write. There's inconsistencies with my grammar and punctuation on my old blog, but my writing has improved and changed over the years as I began to develop a style. My reviews also went through drastic changes over time, so they all ended up using different formats as time went on. This is a chance to maintain a consistent style of format and writing from the very beginning. A clean slate.

There's nothing much more to say at this point, so I'll leave you with my objectives for the next year:

  • I hope to finish a few games in the next year. My intention is to release something on Steam Greenlight and other marketplaces by the end of the year.
  • I aim to finish my Light Novel | Manga.
  • Help the industry explore VR. I actually have a project planned. More info soon...
  • Release some music.
  • Learn more C# with Unity. I'm competent enough to make basic games, and I'm comfortable with programming foundational concepts.
  • Make more Machinima | Videos for YouTube. GTA V is likely, as the game already contains a Director Mode to get me started. Maybe Sims 4 too.
  • Get back into more frequent Journalism.
  • I'm helping previous colleagues with a new project which I will disclose when they launch within the next couple of weeks. I will be helping them out with a few podcasts and other media content, and I've just finished designing and creating logos for them to use for their platform.

More is planned, but those are the main priorities for what I hope to accomplish over the next year, at which point I will once again review my position and where I plan to take myself professionally.

Enjoy your stay!