I'm a great admirer of the 2013 Tomb Raider reboot. I went in with low expectations after previous mediocre attempts by Lara's handlers, and what I found was an incredibly well presented adventure, that I actually enjoyed equally as much as any entry in the Uncharted series. It was no surprise that Uncharted was topping everyone's lists for 'Best Action | Adventure' title on the PS3, so for the Tomb Raider franchise to take notes from Nathan Drake, was a smart move to make. The 2013 reboot took a new direction narratively, instead of throwing us into the role of tomb raider Lara Croft, we had to play out her growth as a character from her normal beginnings, and how she grew into her famous role through adverse conditions and the challenges that faced her on the island the game took place on.
There are two different names for this game, Tomba! was the USA release title, while for some reason it was Tombi! in Europe. The names do have different textures to them, with Tomba feeling more like an action based name like a caveman primitive, and Tombi sounding a more appealing and cute. It's a well known fact that American and European box art for games have differed quite significantly over the years, with American box art having a more masculine edge to them, with action being the focus of the art, whereas European art tends to reflect a more creative aspect, focusing on a more obscure and contemplative angle of the design. Box art and game title names aside though, I'll be referring to the game by its American name Tomba! for the duration of the review.
There aren't many games you can attribute the title of 'best game of all time'. It's just as hard to create a list of the top five games of all time. SOTC however, is one of those games that's consistently at the top of everyone's list, and with good reason. Often referred to as one of the best games of all time, or at the very least the best game on the PS2, SOTC is considered by many not just a great game, but a work of art.
After the advent of true real-time 3D rendering, the market was about to become saturated with Fighting games from all directions for both the arcade and PS1 home console. Tekken débuts in 1995, the same year as the arcade version of Psychic Force. However, the console releases of Psychic force won't arrive for another year, so very few people know of Pyschic Force's existence on the home consoles due to Tekken and Mortal Kombat 3 being the current leading competitors in the genre for the console.
You already know that I think the PS1 era was magical. Game development was still simple, and teams could turnover a game in less than a year, with the PS1 being a relatively easy platform to develop for, and budgets being a lot more modest than compared to today's standards, which meant more risks could be taken. One such risk was Dino Crisis 2, and while the risk wasn't so obvious at first glance, it was a gamble considering the first game had acquired such a following of fans that were expecting a survival horror sequel.
Sit down youths, as I envelope you with tales of when gaming was all about having fun. When games used to be unique and quirky, each with their own style and approach to their subject matter. Such a time took place during the reign of the legendary PS1 golden era of gaming. This may just be because I grew up with the PS1 in my younger years, around the time you're most impressionable as a child, but I truly believe these were the golden years of gaming; the PS1 in full swing, leading into the early PS2 years. So as I said, it may be rose-tinted glasses when I remember my younger days spent gaming on the PS1/Dreamcast/N64/PS2, but these were good times regardless, before being thrust into our Call of Arms Theft Auto 9: Special Edition with Day 1 DLC style of gaming.
Digimon and Pokemon were only two of the megaton forces facing each other off back in the late 90s. Had you asked any child on the street what their favourite Digimon/Pokemon was, you would have had an answer 99% of the time. It was in these carefree days that many of us used to play the trading card games, and play either the GameBoy Pokemon RPGs or Digimon World on the PS1. There was however, another attempt made by Digimon to break free of the narrowed down expectation that its game had to be an RPG like Pokemon. Where Pokemon played it safe with a Trading Card Game on the GameBoy, Digimon took more risks in these regards, where it not only had a 3D RPG on the PS1 [in comparison to Pokemon's 2D RPG on the GameBoy] alongside a TCG on the PS1 as well, but it also took the risky leap into the arena quite literally, with Digimon Rumble Arena as a multiplayer fighting game.