You already know that I think the PS1 era was magical. Game development was still simple, and teams could turnover a game in less than a year, with the PS1 being a relatively easy platform to develop for, and budgets being a lot more modest than compared to today's standards, which meant more risks could be taken. One such risk was Dino Crisis 2, and while the risk wasn't so obvious at first glance, it was a gamble considering the first game had acquired such a following of fans that were expecting a survival horror sequel.
Sit down youths, as I envelope you with tales of when gaming was all about having fun. When games used to be unique and quirky, each with their own style and approach to their subject matter. Such a time took place during the reign of the legendary PS1 golden era of gaming. This may just be because I grew up with the PS1 in my younger years, around the time you're most impressionable as a child, but I truly believe these were the golden years of gaming; the PS1 in full swing, leading into the early PS2 years. So as I said, it may be rose-tinted glasses when I remember my younger days spent gaming on the PS1/Dreamcast/N64/PS2, but these were good times regardless, before being thrust into our Call of Arms Theft Auto 9: Special Edition with Day 1 DLC style of gaming.
Digimon and Pokemon were only two of the megaton forces facing each other off back in the late 90s. Had you asked any child on the street what their favourite Digimon/Pokemon was, you would have had an answer 99% of the time. It was in these carefree days that many of us used to play the trading card games, and play either the GameBoy Pokemon RPGs or Digimon World on the PS1. There was however, another attempt made by Digimon to break free of the narrowed down expectation that its game had to be an RPG like Pokemon. Where Pokemon played it safe with a Trading Card Game on the GameBoy, Digimon took more risks in these regards, where it not only had a 3D RPG on the PS1 [in comparison to Pokemon's 2D RPG on the GameBoy] alongside a TCG on the PS1 as well, but it also took the risky leap into the arena quite literally, with Digimon Rumble Arena as a multiplayer fighting game.
Contrary to what others thought at the time, and what they still think now, I love this game. What resonates boldly throughout a playthrough of Jurassic Park: Trespasser is the sheer ambition of the project, and the potential its mechanics had to become a pioneer of the FPS genre. The arm mechanic was a truly revolutionary gameplay feature for the time, as well as a completely hudless screen, but engine restrictions and bugs would mean that this would all go largely unnoticed as the game was universally a critical and commercial failure.